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3D artist / Game Developer

Malcolm

Burke

Let me introduce myself. I am a 3D artist based in Greater Manchester.

I have been working in the games industry now for over 16 years and I have
worked on a wide range games. I have been able to work with number of different art styles and continue to develop a good technical understanding of the game development process.

I am currently taking this further in my own time by working on my own title Herman's maze where I am undertaking all aspects of development including the code side.

When I am not working you will usually catch me playing Keyboard around Manchester with my band Y-Key Operators or out and about with my camera.

PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

3DS Max

90%

Maya

90%

Unity

85%

PHOTOSHOP

90%

Quixel Suite

80%

UDK

60%

Substance Painter

80%

Published Titles
 
 
2017
Lost Bear - PSVR
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2016
Filthy Lucre - PS4
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2014
Viral – Gear VR
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2010
Modern combat 2 Black Pegasus – iphone3GS, ipad
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2009
Skater nation - iphone3G
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2008
Tak and the Guardians of gross – Wii, PS2
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2007
Karaoke Revolution American Idol Encore –XBOX360, PS3, Wii
SpongeBob SquarePants Atlantis SquarePantis – PS2, Wii
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2006
Karaoke Revolution American Idol - PS2
SpongeBob SquarePants Creature from the Krusty Krab - Wii, GC, PS2
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2005
Reservoir Dogs - XBOX, PS2, PC
Pacman World 3 - XBOX, PC, PS2, PSP, GC
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2003
Made man - XBOX, PS2, PC
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PROFESSIONAL 

PORTFOLIO

MY LATEST WORK. SEE MORE >

Experience

2014

Fierce Kaiju

Contract artist
Doing Environment work on a Samsung Gear VR project called Viral.

2013 - 2014

The Blast Furnace

Contract artist
Initially working on a big franchise product for Activision on mobile which was not released. followed by work on Pitfall Krave taking responsibility for numerous aspects of the environment work 

2010

We'll Fix it in post

Creature artist
I created the creature for a small indie film James Vs Reality. Working with the designers to realize their vision in 3d. This was creature was also later used again in another short film they created called Dread drunk

2005-2008

Blitz games

3D artist

Working on a large number of titles over my time here I did a range of different work from modelling and lighting environments to character and prop creations on various platforms. On top of this I also did a lot of collating feedback for outsourcers.

2000-2002

Software Creations

3D artist

Starting off working on games for interactive TV based on the series Little Monsters later moving into working on console. 

2015-Present

Fabrik games

Senior Contract artist

Working over a number of disciplines on Filthy Lucre for PS4 including props, UI, Particles and lighting as well as touching on VR.

2014

Cosgrove Hall

Contract artist

Doing character concepts in 3d for a pitch called Horatio genius for hire. Main responsibility was taking the male and female leads characters from 2d concept to 3d prototype for the initial pitch

2012

Flipbook Studios

Contract artist

Working on the 2012 Samsung olympics app and also modelling the Crosby Garrett helmet for Britain's Secret Treatures which was aired on ITV

2008 - 2010

Gameloft Montreal

Environment artist

During the first project I was working with the programmers to develop the art pipeline and taking on the lead role for the majority of the project. On top of this I was working on the environments. During my second project here I was working on environments taking on the modelling, texturing, lighting and VFX working closely with the designers to overcome potential issues

2002 - 2004

Acclaim Studios Manchester

3D artist

Working on the weapons and vehicles on the title made man as well as a number of unreleased projects during my time here.

PORTFOLIO
EXPERIENCEO
CONTACT

If you need to contact me you can fill in the form or email me at the address below

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malcb3d@gmail.com

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