
3D artist / Game Developer
Malcolm
Burke
Let me introduce myself. I am a 3D artist based in Greater Manchester.
I have been working in the games industry now for over 16 years and I have
worked on a wide range games. I have been able to work with number of different art styles and continue to develop a good technical understanding of the game development process.
I am currently taking this further in my own time by working on my own title Herman's maze where I am undertaking all aspects of development including the code side.
When I am not working you will usually catch me playing Keyboard around Manchester with my band Y-Key Operators or out and about with my camera.

PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
3DS Max
90%
Maya
90%
Unity
85%
PHOTOSHOP
90%
Quixel Suite
80%
UDK
60%
Substance Painter
80%
Published Titles
2017
Lost Bear - PSVR
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2016
Filthy Lucre - PS4
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2014
Viral – Gear VR
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2010
Modern combat 2 Black Pegasus – iphone3GS, ipad
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2009
Skater nation - iphone3G
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2008
Tak and the Guardians of gross – Wii, PS2
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2007
Karaoke Revolution American Idol Encore –XBOX360, PS3, Wii
SpongeBob SquarePants Atlantis SquarePantis – PS2, Wii
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2006
Karaoke Revolution American Idol - PS2
SpongeBob SquarePants Creature from the Krusty Krab - Wii, GC, PS2
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2005
Reservoir Dogs - XBOX, PS2, PC
Pacman World 3 - XBOX, PC, PS2, PSP, GC
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2003
Made man - XBOX, PS2, PC
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PORTFOLIO
MY LATEST WORK. SEE MORE >
Experience
2014
Fierce Kaiju
Contract artist
Doing Environment work on a Samsung Gear VR project called Viral.
2013 - 2014
The Blast Furnace
Contract artist
Initially working on a big franchise product for Activision on mobile which was not released. followed by work on Pitfall Krave taking responsibility for numerous aspects of the environment work
2010
We'll Fix it in post
Creature artist
I created the creature for a small indie film James Vs Reality. Working with the designers to realize their vision in 3d. This was creature was also later used again in another short film they created called Dread drunk
2005-2008
Blitz games
3D artist
Working on a large number of titles over my time here I did a range of different work from modelling and lighting environments to character and prop creations on various platforms. On top of this I also did a lot of collating feedback for outsourcers.
2000-2002
Software Creations
3D artist
Starting off working on games for interactive TV based on the series Little Monsters later moving into working on console.
2015-Present
Fabrik games
Senior Contract artist
Working over a number of disciplines on Filthy Lucre for PS4 including props, UI, Particles and lighting as well as touching on VR.
2014
Cosgrove Hall
Contract artist
Doing character concepts in 3d for a pitch called Horatio genius for hire. Main responsibility was taking the male and female leads characters from 2d concept to 3d prototype for the initial pitch
2012
Flipbook Studios
Contract artist
Working on the 2012 Samsung olympics app and also modelling the Crosby Garrett helmet for Britain's Secret Treatures which was aired on ITV
2008 - 2010
Gameloft Montreal
Environment artist
During the first project I was working with the programmers to develop the art pipeline and taking on the lead role for the majority of the project. On top of this I was working on the environments. During my second project here I was working on environments taking on the modelling, texturing, lighting and VFX working closely with the designers to overcome potential issues
2002 - 2004
Acclaim Studios Manchester
3D artist
Working on the weapons and vehicles on the title made man as well as a number of unreleased projects during my time here.

CONTACT
If you need to contact me you can fill in the form or email me at the address below
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